Portfolio pieces

Game Projects

Spite - Game project
My responsibility for this project was the player character animations. I also animated and rigged the bridge.

The Gourdian - Game project
My responsibility for this project was animating and rigging the potato enemy

Hey there! I’m a 30-year-old dad, passionate about creativity and hard work. Right now, I’m studying game animation at The Game Assembly with the goal of stepping into the industry through an internship where I can contribute, learn, and collaborate with others who share my love for gaming and animation.When I’m not perfecting my animation skills, you’ll find me in the kitchen, experimenting with new recipes, or lost in a good game,whether it's a video game, a board game, or game mastering a roleplaying adventure. I’m always up for a challenge, and I love how games bring friends and families together through a fun time.Outside of my studies, I’m incredibly lucky to have a four-year-old who keeps life exciting and fun. I also have an amazing fiancé, who helps me and inspire me every day.I’m super excited to connect with others in the gaming and animation industry!

I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 23rd.
Any internship offers can be made on May 5th, at the earliest.

In this project I did a cinematic animation for an introduction to the player character
The Idea behind the animation is that this would be played when you were starting the game from the beginning

Credits: Azri Rig from www.gameanim.com

In this project I worked on motion capture animation for an enemy NPC for our games we did.
I directed and did all the cleanup for all the mocap animations used in the game. I also did the final skinning on the rig
Most challenging during this project was that we did not have the design of the monster done until after we have gotten our motion capture data

Credits: Monster Rig by Fredrik Johansson
Monster Model by

This project is Keyframed player animations.My idea with this project was to make player character animations that would be easy to implement later into Unreal Engine to showcase and tryout the animations

Credits: Azri Rig from www.gameanim.com

This project is a Keyframed Dragon walk.My reference for this gait for the dragon was from how horses walk, since I like dragons as mounts in all kind of media I feel like it was a perfect fit if it walks like something that we ride on in real life

Credits: Arc the Dragon rig by Josh Sobel